// $Header: $

using System;
using System.Data;
using System.Collections.Generic;

namespace LogParser
{

    /// <summary>
    /// Summary description for LogParser.Kill.
    /// </summary>
    public class Kill
    {
        #region Public Member Variables


        public Player Attacker = new Player();
        public Player Victim = new Player();
        public string Weapon = string.Empty;
        public string CustomKill = string.Empty;

        public Position AttackerPosition = new Position();
        public Position VictimPosition = new Position();
        
        public string AttackerClass = string.Empty;
        public string VictimClass = string.Empty;

        public string AttackerTeam = string.Empty;
        public string VictimTeam = string.Empty;

        public List<Assist> Assists = new List<Assist>();

        public DateTime KillTime;

        #endregion

        #region Constructor
        /// <summary>
        /// Initializes a new instance of the <see cref="Kill"/> class.
        /// </summary>
        public Kill( )
        {
            //
            // TODO: Add constructor logic here
            //
        }
        #endregion

        #region Public Properties

        #endregion

        #region Private Properties

        #endregion

        #region Public Member Functions

        #endregion

        #region Private Member Functions

        #endregion
    }
}

#region VSS Log

/*
 * $Log: $
 */

#endregion VSS Log